jueves, 18 de febrero de 2010

chapters 11-12


Dawkins creates "The Prisoners Dilemma." In this game, there are three players. The first player is the banker or judge and gives the winnings to each player by how they play the game. The other two players play. The game was made to see which personality wins the game. In the game, the two players each get cards. The cards are named: cooperate and defect. The game was designed like this. The first player goes between the two other players and tells them when to start. Then the other players hold up their cards. If both players "cooperate," then they shall be given the same amount of points. If the players choose "defect" then the players shall have the same amount of points taken away from their own personal score. If player one defects and player two cooperates, then player one would have points taken away. If player one cooperates and player two defects, then and player one would get a lot of points added to their score.


Overall, both people must find a strategy in which both players can benefit from each other. Dawkins uses the game for nature.

After a while of using the prisoners dilemma, Dawkins came up with a new tactic to use which was quite similar in theory."Tit for Tat" strategy, which depends on both players copying exactly what the player before chose to do, and the "axelrod" strategy, which gives forgiveness and envy of the opposite player in order to defeat and win the game. These games show the many behaviors often displayed in nature on a daily basis.

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